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If the mod is a dat file make sure the dat file is renamed to 'modname.dat' and place it into the Fallout 2 folder. At this point in time if the mod you are installing did not come packaged as dat file but instead as a data folder you will need to rename the mods 'data' folder to be 'modname' and place it into the fallout 2 folder. This now means that each mod has its own location to put save games and other settings. Master_patches=C:\Program Files\BlackIsle\Fallout2\modname (just change 'data' to 'modname') Open up the modname.cfg file with notepad and edit the following values:Ĭritter_patches=C:\Program Files\BlackIsle\Fallout2\modname (just change 'data' to 'modname') Each mod will need its own cfg file.Įach mod should now have its own version of the cfg file. The file name must match what you entered in the previous step. The next step is to go into the Fallout 2 folder and copy the fallout2.cfg file and rename the copy to be modname.cfg. PatchFile=patchname.dat (this only needs to be set if the mod is packaged as a Dat file) Open the file with notepad and edit the following values, be sure to remove the semi colon ' ' from in front of the value to enable this option.ĬonfigFile=modname.cfg (default value is fallout2.cfg)
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Now that each mod has its own custom ddraw.ini (modname.ini), this file needs to be edited. Some mods already come with their own version of the ddraw.ini, in these cases just rename this to the mods name. Now for each mod that you have installed create a copy of the ddraw.ini file and rename it to match the mod name. This will turn on the ability to run the Fallout2.exe with command line options. Then, open ddraw.ini with a text editor and change the value for 'UseCommandLine' from 0 to 1. Once you have downloaded Sfall, copy both ddraw.dll and ddraw.ini into your Fallout 2 folder. Sfall requires that you have the latest US version of the fallout2.exe which is 1.02, so remember to patch your game first, you can even leave the patch000.dat file there as Sfall will bypass it. The only requirements for this mod is Timeslip's Sfall program and any other requirements that each mod may have.
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This also means that you no longer have to remove the patch000.dat from the Fallout 2 folder, in fact you should leave it there as you still play the original vanilla version of Fallout 2.
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Each mod is completely independent from the other mods and will not affect the default install of Fallout 2. Each mod can be run from its own shortcut in the start menu and will have their own set up savegames and settings. This tutorial will cover how to configure multiple mods so that more than one can be installed at the same time without effecting each other.
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